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Title: Cards (i Love Dark Paladin)


darkpaladindude - March 15, 2007 03:03 PM (GMT)
Paladin's Valkyrian Wings
Continuous Spell
While "Magician's Valkyria" exists in your Graveyard, cards with "Dark Paladin" in their card name are unaffected by your opponent's monster card effects.

Jinhado the Dark Paladin
*********
Atk:2600
Def:1900
Dark/Spellcaster/Fusion
(Dark Paladin + Jinzo)
This card cannot be Special Summoned except by fusion summon. As long as this card remains face-up on the field you can negate the activation and the effect of a Spell or Trap card by discarding 1 card from your hand to the Graveyard. Increase the Atk and Def of this card by 600 for each Dragon-type monster on the field and in either player's graveyard.

Junior Dark Magician
**
Atk: 1100
Def: 900
Dark/Spellcaster/effect
If this card is offered as a tribute for the tribute summon of "Dark Magician" Draw 2 cards.

Magician's Tyranny
Continuous Spell
While there are 3 or more level 6 or higher Spellcaster-type monsters on your side of the field, when a level 7 or higher Spellcaster-type monster you control attacks, pick up the top 5 cards of your opponents deck (both players see these cards), Remove all Spell cards among them from play and place any other cards to the bottom of your opponents deck.

Cost up?!
Normal Trap
Discard 1 card from your hand. Upgrade all monsters on your field and hand by 2 levels until the end of the turn this card is activated.

String Coin
*
Atk: 0
Def: 0
Earth/Rock/Effect
If this card is discarded from your hand as the cost of a card effect you gain 1000 lifepoints, if it was discarded by the cost of a Fusion monster's effect, this card is also returned to your hand at the end phase of this turn.

Tri-Headed Thunder Dragon
*********
Atk: 3200
Def: 3000
Light/Thunder/Effect
(Thunder Dragon + Thunder Dragon + Thunder Dragon)
This card cannot be Special Summoned except by fusion summon. This card can attack up to 3 times during your battle phase, if you attack a second time Half the Atk of this monster, if you Atk a third time Half the Atk of this monster again. This card cannot attack directly after its first attack. This effect lasts until the end of this turn.

(1st=3200, 2nd=1600, 3rd=800)

Chibi Jinzo
***
Atk: 1400
Def: 750
Dark/Machine/effect
While this card is in your hand or Graveyard it's name is treated as "Jinzo". Once per turn, during your turn, you may negate the activation and effect of a Trap by discarding 1 card from your hand.

(it is not treated as Jinzo during deck construction or while on the field.)

Thunder's Echo Dragon
*****
Atk: 800
Def: 800
Light/Thunder/Effect
This card is Treated as "Thunder Dragon". During your Main Phase you can discard this card from your hand to add up to 2 "Thunder Dragon" cards from your deck to your hand. Then shuffle your Deck. During your Stand By phase you may show this card in your hand to your opponent to increase your lifepoints by 500.

(you cannot have 3 of these and 3 Thunder dragons in your deck, it works like harpie lady 1-3)

Thunder's Echo Fusion
Normal Spell
Remove Fusion Material Monsters that are listed by a Thunder-type Fusion Monster Card from your hand, your side of the field, or your Graveyard from play, and Special Summon the Fusion Monster from your Fusion Deck.

Shun - Deity of the wind
****
Atk: 1000
Def: 1900
Wind/Winged-Beast/Effect
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s) and all Fusion Material Monsters are removed from play. If this card is used as a fusion material monster for a WIND monster draw 1 card from your deck.

Zen - Deity of thunder
****
Atk: 1700
Def: 1200
Light/Thunder/Effect
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s) and all Fusion Material Monsters are removed from play. If this card is used as a fusion material monster for a Thunder-Type monster Increase your Lifepoints by the level of the Fusion monster x 400.

Zen-Shun - Twin Deitys of the Heavens
********
Atk: 3100
Def: 2700
Wind/Thunder/Fusion
(Shun - Deity of the Wind + Zen - Deity of Thunder)
This card cannot be Special Summoned except by Fusion Summon. If this card was Fusion summoned with a WIND attribute fusion material monster, return up to all Spell and Trap card on the field to their owner’s hand. If this card was Fusion summoned with a Thunder-Type fusion material monster. Destroy up to 2 Monsters on the field. When this monster switches battle positions, you can select up to 3 “Thunder Dragon” cards that in your graveyard or removed from play and add them to your deck. The deck is then shuffled. This card cannot attack the first turn it was summoned, and cannot attack unless you discard 1 card from your hand to the graveyard.

Step-Stone Magician
****
Atk: 1200
Def: 1800
Light/Spellcaster/Effect
If this card is used as a tribute to Tribute Summon a Spellcaster-type monster add 1 "Step-Stone Magician" from your deck to your hand. If the monster tribute summoned with this card destroys a monster your opponent controls as a result of battle you can Special Summon 1 "Step-Stone" token (1 Star/Earth/Rock/Atk: 100/ Def: 100) If a "Step-Stone" token is destroyed you can add 1 card that is removed from play back to your deck.

Jinhadragon the Thunderous Dark Paladin
************
Atk: 4400
Def: 3000
Light/Spellcaster/Effect
(Tri-Headed Thunder Dragon + Jinhado the Dark Paladin)
This card cannot be Special Summoned except by Fusion summoning this card with the above fusion Material Monsters. The Fusion summon of this card cannot be negated by any card effects. As long as this card remains face-up on the field you can negate the effects of any card by discarding one card from your hand, also your opponent cannot activate any card effects for the rest of that turn (this effect cannot be chained to). This card can attack up to 3 times during your battle phase, if you attack a second time Half the Atk of this monster, if you Atk a third time Half the Atk of this monster again. This effect lasts until the end of the battle phase. Increase the Atk and Def of this monster by 900 points for each Dragon-type monster on the field and in either players graveyard.

(I'm well aware that, not only is this card nearly impossible to get out, but it is also unbelievably powerful. I just wanted to see what the ultimate fusion of the two would be like)

Gentleman's Violin
Quick Play Spell
This card can only be activated while there is a "Dark Paladin" monster on your side of the field. All monsters on your opponents side of the field are switched to Defense Position, then their Atk is reduced to 0 and added to their Defense. Only "Dark Paladin" monsters can attack this turn and their Atk increased by 1000.

Tossing the Violin!
Quick Play Spell
This card can only be activated on the chain after "Gentleman's Violin" was activated. Before the chain resolves, this cards position and "Gentleman's Violin" position are switched in the chain. Switch the Battle Positions of all monsters on your Opponents side of the Field to attack position. "Dark Paladin" monsters on your side of the field can attack each monster on your opponents side of the field.

(I really made this card on the spur of the moment, so here is a little description of what it's meant to do.
Because it's switched in the chain, this card will activate after "Gentleman's Violin" so all of the 0 Atk monsters on your opponents side of the field are switched to Attack position. Then the 1000 point "Dark Paladin" monsters (Which include Jinhado and Jinhadragon) can attack all of them. Also, each Dark Paladin monster can attack all of your opponents monsters once, and there is no particular order to which the monsters can attack, as long as each of them only attacks a monster once.)

Sacred Spell Book - The Perfect Spells
Field Spell
Increase the Atk of all Spellcaster-Type monsters on the field by 400 Points. Once per turn you may offer 1 Spellcaster-type monster on your side of the field to add 1 "Diffusion Wave-Motion" or 1 "Perfect Spell" card from your deck to your hand.

(Diffusion Wave-Motion is actually treated as the First Perfect Spell, that's why it starts with the 2nd)

The 2nd Perfect Spell - Maximum Actuation
Normal Spell
Offer 1 Level 7 or Higher Spellcaster-Type monster on your side of the field. Add the Maximum number of Spell counters to all monsters that have a maximum of Spell counters they can acquire on the field. Add up to 3 Spell counters to all cards that can acquire Spell counters but have no maximum.

(Offer Dark Magician while Skilled Dark Magician is on the field to make full use of this cards effect.)

The 3rd Perfect Spell - Underling Hecatomb
Normal Spell
Select 1 Level 7 or Higher Spellcaster-Type monster on your side of the field. Offer 1 other Spellcaster-type monster on your side of the field to discard 2 cards in your opponents hand and remove them from play. you cannot declare an Attack this turn.

The 4th Perfect Spell - Stasis Disrupter
Continuous Spell
Select 1 Level 7 or higher Spellcaster-type monster on your side of the field. As long as this card remains face-up on the field, when the selected monster declares an attack on a face-up Defense Position monster, switch that monster to Attack position and lower its Attack by 500 points. This card stays on the field for 4 turns then it is removed from play, along with the selected monster.

Expendable Magician
**
Atk: 700
Def: 100
Light/Spellcaster/Effect
If this card is offered by the effect of a Field Spell card increase your Lifepoints by the Original Atk of this monster and Special Summon 1 "Expendable Magician" from your deck.

I Insist
Quick Play Spell
Activate this card on your opponents side of the field as if it was their own, but you decide which monster to select.You must select 1 monster on your opponents side of the field and switch it to your side of the field. If the monster is still on your side of the field at the end phase of this turn, increase your Lifepoints by the Original Atk of the monster x 2.

(This card is an opponents card effect so cards like Trojan Horse will work)




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