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Title: Spike And Rock Abuse Team


chaosmage - August 14, 2007 07:54 PM (GMT)
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Jumpluff @ Leftovers
Jolly
Cholorophyll
252HP/252Spd/4Sp.Def
Leech Seed
Substitute
Encore
Sleep Powder


Starting things off by putting them to sleep is always fun. It can force switches alot, thanks to Sub and Leech so they can't even really touch me. Encore because timed right it's fantastic, and because it's attack stats suck.

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Garchomp @ Choice Scarf
Adamant
Sand Veil
4Hp/252Atk/252Spd
Outrage
Earthquake
Stone Edge
Fire Fang


CS lets me outspeed most things, while I do massive damage with it's huge attack and great type coverage.

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Skarmory @ Leftovers
Impish
Sturdy
212Hp/24Atk/220Def/52Spd
Drill Peck
Roar
Roost
Spikes


Lay down spikes, and Roar things onto Spikes/Rocks. Roost for recovery and DP for a litle extra damage.

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Infernape @ Life Orb
Naive
Blaze
92Atk/252Spd/164Sp.Atk
Nasty Plot
Grass Knot
Flamethrower
Close Combat


Standard Nasty Plot set I think. Hit stuff with Flamethrower and Knot, with CC for Special Tanks.


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Empoleon @ Leftovers
Calm
Torrent
252Hp/4Sp.Atk/252Sp.Def
Stealth Rock
Surf
Ice Beam
Hidden Power(Electric)


Set up rocks, and serves as a special wall. Surf for stab, Ice Beam because it pwns, and HP elecric to help with my Gyarados problem.

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Crobat @ Black Sludge
Jolly
Inner Focus
4Hp/252Atk/252Spd
Hypnosis
Confuse Ray
Cross Poison
U-Turn


Annoyer and moderate damage dealer. Put stuff to sleep, then confuse whatever they switch in. Cross Poison and U Turn are there to add on damage.

Yeah.... discuss, I think it looks fun to use.




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