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Title: When Batteries Attack!


Kai Hiwatari - April 2, 2008 01:31 AM (GMT)
3x Batteryman D
3x Batteryman AA
2x Batteryman C
2x Charged Batteryman
1x Super-Electromagnetic Voltech Dragon
2x Batteryman - Button Cell
3x Batteryman - Industrial Type
3x Shining Angel
1x The Calculator

2x Battery Charger
2x Quick Charger
1x Leakage
1x Mystical Space Typhoon
1x Heavy Storm
1x Smashing Ground
1x Fissure
1x Hand Destruction
1x Nobleman of Crossout
1x Swords of Revealling Light
1x Nightmares Steel Cage

2x Travel-Type Battery
2x Raigeki Break
1x Mirror Force
1x Torrential Tribute
1x Return From the Different Dimension

Just a rough draft so far.

Solid Soldier - April 2, 2008 04:09 AM (GMT)
Looks pretty good, have you play tested it yet?

and maybe

-1 AA
+1 DDWL
-1 BMIT
+1 Morphing Jar
-1 Calculator
+1 Raigeki Break
-1 Fissure
-1 Hand D
-1 Cage
+2 Econ
+1 Reborn

what does Travel type baterry do, if you can go without i say replace them for

+1 Dust Tornado
+1 Foolish burial (maybe)/3rd econ(i know it phails but it works to)/goat

Kai Hiwatari - April 3, 2008 03:33 AM (GMT)
Travel Type Battery
Continuous Trap Card
Select 2 "Batteryman" monsters in your Graveyard and Special Summon them in Attack Position. If this card is removed from the field, destroy all monsters Special Summoned this way. If those monster(s) is removed from the field, destroy this card.




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